12.3 Content
12.3.1 Momentum
Momentum is the product of mass and velocity:
\[\vec{p} = m\vec{v}\]
- Momentum is a vector (has direction)
- SI units: kg·m/s (or N·s)
- A fast, heavy object has large momentum
- A stationary object has zero momentum
Momentum is conserved in collisions, making it a powerful tool for predicting outcomes without knowing the detailed forces.
12.3.2 Interactive: Comparing Momentum
Different objects with the same momentum:
12.3.3 Impulse
Impulse is the change in momentum caused by a force acting over time:
\[\vec{J} = \vec{F}\Delta t = \Delta\vec{p} = m\vec{v}_f - m\vec{v}_i\]
This is the impulse-momentum theorem: the impulse equals the change in momentum.
\[\vec{J} = \vec{F}_{avg} \Delta t = \Delta \vec{p}\]
A large force for a short time, or a small force for a long time, can produce the same impulse.
Units of impulse: N·s (equivalent to kg·m/s)
12.3.4 Why Impulse Matters
Impulse explains why:
- Airbags reduce injury: same impulse over longer time → smaller force
- Following through in sport: contact time increases → greater impulse
- Crumple zones save lives: extending collision time reduces peak force
12.3.5 Conservation of Momentum
In an isolated system (no external forces), total momentum is conserved:
\[\vec{p}_{before} = \vec{p}_{after}\]
For two objects: \[m_1\vec{v}_{1i} + m_2\vec{v}_{2i} = m_1\vec{v}_{1f} + m_2\vec{v}_{2f}\]
12.3.6 Interactive: Collision Before and After
Two objects collide and exchange momentum:
Before: Total momentum = \(3 \times 4 + 2 \times 0 = 12\) kg·m/s
After (if they stick): \((3 + 2) \times v_f = 12\) → \(v_f = 2.4\) m/s
12.3.7 Types of Collisions
| Type | Momentum | Kinetic Energy | Example |
|---|---|---|---|
| Elastic | Conserved | Conserved | Billiard balls, atomic collisions |
| Inelastic | Conserved | NOT conserved | Car crash, ball catches |
| Perfectly inelastic | Conserved | Maximum KE lost | Objects stick together |
Momentum is ALWAYS conserved in collisions (if the system is isolated). Kinetic energy is only conserved in elastic collisions.
12.3.8 Interactive: Elastic vs Inelastic Collision
Compare the outcomes of different collision types:
In an elastic collision between equal masses where one is at rest, the moving object stops and the stationary object moves with the original velocity.